Magic: The Gathering

Magic: The Gathering

MTG Dictionary

Game Actions

Abandon

The act of voluntarily removing oneself from a multiplayer game.

Activate

To activate an ability is to pay its cost and put its effect on the stack.

Ante

A once-official rule where players would put a random card from their deck at stake.

Assemble

An ability found on Contraptions. To assemble is to put a Contraption into the battlefield.

Ban

A card is banned when it is prohibited from being included in a deck in a certain format.

Bolster

Choose a creature with the least toughness among creatures you control and put +1/+1 counters on it.

Bury

A term meaning to destroy a permanent and prevent it from being regenerated.

Cast

To cast a spell is to pay its mana cost, choose targets, and put it on the stack.

Clash

Players reveal the top card of their library and compare converted mana costs.

Counter (keyword action)

To counter a spell is to remove it from the stack, preventing its effects.

Destroy

A permanent is put into its owner's graveyard. Destruction can be prevented with regeneration.

Detain

The detained permanent cannot attack, block, or activate abilities until the start of the player's next turn.

Discard

A player puts a card from their hand into the graveyard.

Exchange

Two players switch control of one or more permanents.

Exile

A card is removed from the game entirely, usually to the exile zone.

Fateseal

The player looks at an opponent's top cards and may move some to the bottom of the deck.

Investigate

A player creates a Clue artifact token that can be sacrificed to draw a card.

Manifest

The top card of your library is put onto the battlefield face-down as a 2/2 creature.

Meld

Two specific cards can be exiled and combined to create a larger creature card.

Monstrosity

A creature can become monstrous by paying a mana cost and gaining +1/+1 counters.

Planeswalk

A player moves from one plane to another in Planechase format.

Play

To play a card is to put it onto the battlefield, or in the case of a land, put it directly onto the battlefield.

Populate

A player creates a token that's a copy of a creature token they control.

Proliferate

A player chooses any number of permanents and players with counters on them, then adds another counter of the same type.

Regeneration

A replacement effect that prevents a creature from being destroyed and instead taps it.

Reveal

A card is shown to all players, usually from the top of the deck or the hand.

Sacrifice

A player puts one of their permanents into the graveyard, usually as a cost.

Scry

Scry lets the player look at the top cards of their library and decide whether to keep or move them to the bottom.

Search

A player looks through their deck for one or more cards, then shuffles the deck.

Set in motion

A player starts a scheme in a game of Archenemy.

Shuffle

Randomly rearranging cards in a deck, usually after searching or drawing.

Support

A player puts +1/+1 counters on target creatures they control.

Tap

Turning a permanent sideways to indicate it has been used this turn, typically to pay a cost or attack.

Transform

Double-faced cards switch from one side to another based on conditions specified on the card.

Untap

Return a tapped permanent to its untapped state, making it usable again.

Vote

A multiplayer action where players vote on different options, leading to an outcome based on the majority.

Basic Actions

Attach

Used on Auras, Equipment, and Fortifications to designate a permanent for them to be 'attached' to.

Counter

To counter a spell or ability is to remove it from the stack without resolving its effects, putting it into its owner's graveyard.

Exile

To exile a card is to put it into the exile zone, usually as part of a card's effect.

Fight

When two creatures fight, each deals damage equal to its power to the other.

Mill

To mill a player, put the top x cards of their library into their graveyard.

Sacrifice

To sacrifice a permanent is to put it into its owner's graveyard. A player can only sacrifice a permanent they control.

Scry

Scry x lets the player look at the top x cards of their deck, place any number on the bottom, and the rest back on top.

Evergreen Keywords

Deathtouch

A static ability that causes a creature to be destroyed if it was dealt any amount of damage by a source with deathtouch.

Defender

Creatures with defender cannot attack.

Double Strike

A creature with double strike deals both first strike and regular combat damage.

First Strike

Creatures with first strike deal damage before other creatures in combat.

Flying

Creatures with flying can only be blocked by creatures with flying or reach.

Haste

Creatures with haste can attack and use tap abilities the turn they come under your control.

Hexproof

A permanent or player with hexproof cannot be the target of spells or abilities your opponents control.

Indestructible

A permanent with indestructible cannot be destroyed by effects that say 'Destroy' or by lethal damage.

Lifelink

When a creature with lifelink deals damage, its controller gains that much life.

Menace

A creature with menace can only be blocked by two or more creatures.

Protection

A creature with protection from a quality cannot be enchanted, equipped, blocked, or targeted by anything with that quality.

Reach

Creatures with reach can block creatures with flying.

Trample

A creature with trample can deal excess combat damage to the defending player if blocked.

Vigilance

Creatures with vigilance do not tap when attacking.

Ability Words

Addendum

Instants or permanents with addendum have additional effects if cast during their controller's main phase.

Ferocious

A card with ferocious gains an additional ability if its controller controls a creature with power 4 or greater.

Hellbent

Cards with hellbent gain a bonus if their controller has no cards in hand.

Landfall

A card with landfall grants a bonus whenever a land enters the battlefield under its controller's control.

Metalcraft

Cards with metalcraft gain additional effects when their controller controls three or more artifacts.

Raid

A card with raid gains an additional effect if its controller attacked that turn.

Keywords from Expert-Level Expansions

Cascade

When a spell with cascade is cast, its controller reveals cards from the top of their deck until a non-land card with a lower converted mana cost is revealed, and may cast it without paying its mana cost.

Convoke

As a spell with convoke is cast, its controller may tap any number of creatures to reduce the mana cost by the tapped creatures' colors or generic mana.

Dash

A creature with dash can be cast for its dash cost. It gains haste and returns to its owner's hand at the end of the turn.

Delve

When casting a spell with delve, its controller may exile any number of cards from their graveyard. For each card exiled, the spell costs 1 less generic mana to cast.

Persist

When a creature with persist dies, if it had no −1/−1 counters, it returns to the battlefield with a −1/−1 counter.

Undying

When a creature with undying dies, if it had no +1/+1 counters, it returns to the battlefield with a +1/+1 counter.

Discontinued Keywords

Banding

A complex ability allowing creatures to form 'bands' for shared combat. Banding was removed due to its complexity.

Fear

A creature with fear could only be blocked by black or artifact creatures. Replaced by intimidate.

Intimidate

A creature with intimidate could only be blocked by artifact creatures or creatures sharing a color. Replaced by menace.

Phasing

A phased-out card is treated as though it does not exist, phasing in and out each turn.

Shroud

A permanent with shroud could not be the target of any spells or abilities, including its controller's. Replaced by hexproof.

Arcanis the Omnipotent Chat